So, for some time now, I have been considering throwing my hat into the ring as a Dungeon Master (also known as a Game Master or Storyteller). I’ve been putting it off for a long while, mostly due to being afraid of doing something “wrong.” I tend to be sort of self-conscious when I’m trying something new, and I didn’t want to end up making a fool of myself in front of a group of people I’ll have to see again the next day.
But over the past few weeks, I’ve been doing a lot of research. I’ve read tons and tons of articles on being a good GM and how to handle difficult situations. As I’ve been reading, I’ve found lots of things I want to try, and things that I’ve never had a chance to experience as a player that I feel would really enhance a playing experience. Over the course of this research I’ve started, I’ve found myself really wishing there was a single, physical source I could pick up and read that covered many, many areas of what it takes to be a Game Master and how to run a game your players will talk about for years to come.
Unfortunately, such a thing does not exist.
Because of this, I’m embarking on a journey. Being a first-time GM, I think I’m in a prime position to start a project like the one I have in mind. I would like to explore every aspect of being a Game Master that I can. I’m going to explore them in ways that I’d deem almost “scientific”. I’m planning on setting up scenarios to test different areas of GMing (for example, how the use of a GM screen affects gameplay) which I will take notes on and eventually compile into a book on being a Game Master.
I’d LOVE to find someone interested in publishing it, but if nothing else, I’ll compile a big PDF and find a way to host it here on Hot Pink Joysticks.